I was going to spend today working on the next episode of The Rolling Girls and other anime, but I wound up watching Re-Kan! and decided to update all the cards from Unlimited Bladeworks Season 1 in preparation of Season 2. The latter took longer than I ever wanted.
First let’s show off cards from Re-Kan! (The few they are.)
Cards are prone to have names and effects changed as anime goes on.
And now onto the big guns. Instead of simply dumping a bunch of cards at once I’d like to discuss the strategies of the three elements that make up the cards of Unlimited Bladeworks.
I divided the charcters into three groups: Light 光 (Team Saber, Team Archer), Earth 土 (Team Berserker, Team Caster), and Dark 闇 (Team Gilgamesh, Team Rider).
Draw and discard: This may seem like an odd strategy and it is considering that the draw and discard strategy originally was originally attended for a certain absentminded guitarist who can only learn one new skill by forgetting an old one. However this strategy kind of was retooled for a more serious play style. In a way I like to think of it as Archer’s cynical ideals given form: To save one, you have to sacrifice another.
Weapons Matter: I don’t recall all that many Weapon cards from any of the other anime I’ve posted so this is kind of new, but would you expect any less from Shirou/Archer?
Supporting Cast: Shirou and Rin aren’t alone. Light is a small character’s matter sort of element (like Magic the Gathering’s white) and they don’t shy away from a group of cheap, but weak Characters to help them out.
Walking Down Memory Lane: The power of flash backs! Not only do they (sometimes) allow you to play cheaper versions of certain characters earlier in the game, they also can be tossed when you’re ready to play their stronger forms and get search your Deck for a card while you’re at it!
Fire at will: Ever wanted to play an archer deck? Now you can! Kinda.
Resources! Resources! Resources!: Earth is all about a lot of resources to spend on big characters. While they won’t win any races, Earth prefers to hit hard.
Stepping Stones to Victory: While Earth has some cheap Characters, they’re little more than fodder to play the bosses.
Winning at any cost: The power of darkness is it’s willingness to use ANY tactic to win, even if it means spilling some of it’s own blood.
And that’s about it. I’ll start posting The Rolling Girls sometime tomorrow it.